Color Kit Framework is a lightweight, extensible system for managing and applying color palettes in Unity. It uses ScriptableObjects to define reusable color kits that can be applied consistently across characters, UI, and other visual elements at edit time or runtime.
The framework is renderer-agnostic and works out of the box with SpriteRenderer-based characters and Unity UI (Image, Graphic, Text, and TextMeshPro). Optional integrations can be enabled for third-party tools such as Spine, without impacting projects that do not use them.
Color Kit Framework is designed to support rapid iteration, customization, and scalable content creation while keeping color data cleanly separated from rendering and game logic.
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The Built-in Render Pipeline is Unity's default render pipeline. It is a general-purpose render pipeline that has limited options for customization. The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize and lets you create optimized graphics across a wide range of platforms. The High-Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.Â
Version: 6000.0.62f1
Built-in - Compatible
URP - Compatible
HDRP - Compatible
Additional compatibility information
Pipeline-agnostic. Works with Built-in, URP, HDRP, and Custom RP as it applies colors/tints via standard renderer/UI color properties.
No custom shaders required.
Optional Spine integration requires Spine-Unity (installed separately).